The Acadia Centre for Critical Play (ACCP) is a treasure trove for anyone interested in the history and cultural significance of video games. Nestled within the Vaughan Memorial Library, this collection is a testament to the power of curiosity and the potential for learning through play. What sets the ACCP apart is its commitment to making the entire collection playable, allowing visitors to experience the evolution of video games firsthand.
Dr. Jon Saklofske, one of the directors, emphasizes the importance of this hands-on approach. "This is technological history. This is media history," he says. "We thought we'd try to find a place on campus where we could allow students and faculty and even members of the community to come in and experience that history more directly."
The ACCP's collection spans decades, from the early Pong consoles to modern-day releases like Clair Obscur: Expedition 33 on the PS5 and Xbox Series X. This diverse range of games offers a unique opportunity to explore the evolution of interactive storytelling and the impact of video games on society.
One of the most fascinating aspects of the ACCP is its focus on making video games accessible to academics and students. Dr. Swain points out that, "In terms of higher education in Canada, there are 3 or 4 other places similar to this." The ACCP's playable collection allows researchers to study the intersection of games and their field of expertise, and instructors to incorporate video games into the classroom in innovative ways.
For example, Dr. Swain has used video games depicting Roman history in her classes, having students study them as they would ancient texts. This approach not only engages students with the material but also encourages them to think critically about the messages conveyed in the games.
Dr. Saklofske takes this a step further by having students design and build their own video games using open-source tools. This creative process allows students to develop their understanding of game design and storytelling while also fostering a deeper appreciation for the art form.
The ACCP's impact extends beyond the classroom. By making video games accessible to the public, the center aims to develop game-based literacy and encourage critical engagement with interactive cultural experiences. "Games have all of the rich possibility of every art form; they’re the art form of our time," says Dr. Swain.
However, the ACCP's directors are also aware of the skepticism surrounding video games. Dr. Saklofske acknowledges that some people may be hesitant to embrace video games as a valid art form, citing historical examples of public outcry against new forms of media. But he argues that video games have become an integral part of our present, and their study is essential for understanding contemporary culture.
"Universities don't just look at history. We participate in public discourse about contemporary moments. And video games are a significant part of our present," he says. "The ACCP is intended to help develop and encourage a game-based literacy, to be able to experience these interactive cultural experiences critically."
The ACCP's potential as a community hub for game studies in the Atlantic region is also noteworthy. By fostering collaboration and connection, the center aims to become a place where people can explore ideas through games, with games, and about games. "The dream is to have this as a hub for community, connection, and collaboration," says Mike Beazley, another director.
In conclusion, the Acadia Centre for Critical Play is a remarkable resource for anyone interested in the history, culture, and potential of video games. By making the entire collection playable and encouraging critical engagement with interactive experiences, the ACCP is paving the way for a new era of game-based learning and community building. So, if you're curious about the world of video games, put on a VR headset and explore the ACCP's collection. You never know what exciting discoveries await you.